Meet The Team
Javier Bello RuizCEO & Co-founder / The "Hustler"
Keeping our vision on sight. Caring about what we do and who we do it for. Always attentive to divergent opinions and good initiatives. With a background in Immersive Interaction and Virtual Reality (EPFL and University of Zaragoza). Creative planner and organization freak.
Robin MangeCTO & Co-founder / The "Magician"
Passionated about Computer Graphics and software development since childhood with a broad awareness of existing technologies. Focused on custom volumetric rendering technologies during the past 10 years (Visualbiotech, ScienceVisuals).
Benoît PerrinContent Manager / The "Artist"
Passionate about branding, new medium stories and marketing communications. As a motion media adept, I didn't hesitate a second to take the chance to join Imverse and empower filmmakers and VR creators.
Kepa IturriozSenior Online Services / The "Executor"
Versatile engineer with a long experience as a full stack developer for online services. Previously at TomTom in Amsterdam and noon.com in Dubai. Scala expert, bringing services to the next level.
Sophie LamparterIndustry Advice
Co-Founder DART 17. Networks in design, art, research and technology.
Arijana WalcottIndustry Advice
Co-Lead of DART 17, AR/VR Evangelist & Director of Consumer Development Swisscom.
Salar ShahnaIndustry Advice
Creative Director & co-founder World Virtual Reality Forum.
Antonio GambardellaBusiness Advice
Director Fongit - Fondation Genevoise pour l'Innovation Technologique.
Anthony ColléBusiness Advice
Business Angel - Managing Director at Anco & Cie.
Olafe BlankeScientific Advice
Senior Professor & Director at the laboratory of cognitive neuroscience, EPFL.
Bruno HerbelinScientific Advice
Deputy Director of the center for Neuroprostetics at EPFL.
IMVERSE is a spin-off from EPFL developing software and providing services for photorealistic Mixed Reality content creation.
Our volumetric solutions reduce the time and money spent on production phases of VR movies and Hollywood movies by a factor of 10.
This is only possible thanks to our proprietary voxel-based rendering and simulation graphics engine, and our easy and fast process to transform a single 360-degree 2D picture, from any commercial camera, into a 3D room-scale experience with live hologram actors and real-time VFX.