We developed a unique real-time capturing & rendering system, enabling content creation studios to integrate holograms of the players in their mixed reality experiences. Using Imverse technology, studios can create live action multiplayer games in which the player, with their own captured body, is the main protagonist of the story.
The Imverse engine allows multiple players to interact with each other and the surrounding virtual environment using their own bodies: no controller necessary. Realistic physics, visual effects, manipulation of time and space – The Imverse technology enables the creation of unique and engaging social XR experiences.
Imverse’s global distribution platform combines physical locations and an online store. This gives content creators access to a large international audience, and offers monetisation opportunities for producers and venues alike.
Imverse is a voxel graphics company creating 3D technology for XR (VR/AR/MR)
and Location Based Entertainment (LBE).
Using its proprietary patent pending voxel engine, Imverse is developing real-time volumetric capture systems, as well as a global distribution platform for the future of entertainment, bridging games and movies.